Tool Invaders

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Score: 0 Lives: 3

Ready?

Move the ship and shoot down the tool invaders. 3 lives, endless waves.

Shoot down waves of tool-icon invaders before their formation reaches your ship — and watch for the ones that peel off and dive straight at you. 3 lives, endless waves.

How it works

  1. Hit Start — your ship auto-fires upward as you drag or arrow-key it left and right
  2. Clear each wave of tool invaders before their marching formation reaches your ship
  3. Watch for invaders that break formation and dive at you — dodge them or you'll lose a life
  4. Clear wave 3 for a second missile, wave 5 for 1.5x missile speed, and wave 7 for a one-hit shield — odd waves also spawn one amber-bordered invader that grants an extra 1.5x speed boost if you destroy it
  5. Every wave, the invaders get 3% faster and every point is worth 5% more — a destroyed invader has a small chance to drop a shield, a rapid-fire boost, or a bonus-point orb

Frequently asked questions

What is this?

A third tiny promotional game, in the same spirit as Catch the Tools and Whack the Tools — built from the site's own tool cover images, doesn't track your real tool usage.

Is my score saved anywhere?

Only your best score, and only in your own browser's local storage.

How do I lose?

A diving invader colliding with your ship costs one of your 3 lives (unless your shield absorbs it first). A wave's formation reaching your ship's row ends the game immediately, regardless of lives left — clear the wave before it gets there.

What's the amber-bordered invader?

It only appears on odd-numbered waves (1, 3, 5, 7...). Destroy it for an extra 1.5x missile-speed boost, stacking with the wave 5 milestone.

Why does my score go up faster in later waves?

Each wave you clear makes every subsequent kill worth 5% more, compounding — surviving to a high wave is worth more per kill than farming an early one.

What are the falling colored orbs?

A destroyed invader has about a 1-in-8 chance to drop one: blue grants a shield, orange gives 4 seconds of rapid fire, and green is a straight point bonus. Fly under one to collect it.

#SpaceInvadersGame#GalagaStyleGame#OlltoolsGame

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Update history

  • 2026-09-02 Added difficulty and reward scaling per wave (invaders 3% faster and 1% tougher, compounding; kills worth 5% more), a small chance for a destroyed invader to drop a random pickup (shield, 4s rapid fire, or a point bonus), a distinct level-up sound on every wave transition, and a dive-warning sound when an invader peels off — the score readout now shows total points separately from invaders destroyed.
  • 2026-09-02 Added a confetti burst on the milestone waves (3, 5, 7) where a power-up is granted.
  • 2026-08-31 Launched: a tiny promotional Space-Invaders/Galaga-style shooter (no button) — auto-firing ship, a marching enemy formation with step-down movement, occasional diving invaders, endless waves, 3 lives, a wave-clear power-up progression (double missiles at wave 3, 1.5x missile speed at wave 5, a one-hit shield at wave 7, and a bonus-granting special invader on every odd wave), and a results screen with score, best score, links to every tool type destroyed, and share options. Entirely client-side.